

Military rank decides how easy the enemy is to beat.

Did he become a tactician, logistician or strategist? What did he do in the Mexican War, lead infantry or target artillery? After the war, did he remain in the military or perhaps go into politics? Then the player chooses North or South and, based on the answers, the game records a command profile that will impact gameplay. Through a series of screens, the player is asked about what he (not many non-male commanders in the 1860s American military) did with his life from the time he graduated from West Point until the first shot was fired at FT Sumter. The really big change from Gettysburg to this game is the introduction of an army management system by way of a semi-historical campaign. Rather, it is the latest of what I hope will be numerous additions to a series which, in my view, is exactly what the Total War series could (and should) have been: historically accurate with a healthy garnish of elegant simplicity. Let me show you what I mean. So, if you think this is just Ultimate General: Gettysburg with a bunch of extra historical battles to fight, guess again. This sequel takes on the whole bloody business, with a wider range of internecine battlefields to take, and an overarching campaign system in which to march your becapped, wool-clad armies from one to the next (among other new gameplay elements). Just focusing on the one iconic battle, Ultimate General: Gettysburg's creative juices went into adding prodigious detail to the gameplay and visuals, with historically correct units, commanders and terrain, day/night phases, smart unit controls and more. How appropriate that now, on July 14, 2017, just as the Colonies seem so eager to re-fight the “recent unpleasantness between North and South”, Nick and the lads have released the second game in the series – Ultimate General: Civil War. Back in June 2014, the little Ukrainian software company Game-Labs LLC and designer Nick Thomadis produced a gem of a Civil War battle game on Gettysburg, 1863. It had a similar feel to Creative Assembly's ultra-popular Total War (TW) series, which should come as no surprise, as Thomadis has long been known as the king of TW modders, primarily due to his preeminent DarthMod AI improvement system.
